Rex's Lookout
A modern home scene above the treetops by the sea. All 3D assets excluding the "ProTV" were modelled, unwrapped and textured by me. This scene was created using Autodesk Maya, Substance Painter and the Unity Engine. It is currently uploaded onto VRChat so that people can come and walk around it as a VR space.
Clothing models
Jackets made for pre existing character models. I created these models from scratch, all modelling, unwrapping, weight painting and texturing was done by myself.
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Colt 1911A1
A model of a Colt 1911A1. All modelling, unwrapping and texturing was done by myself. This model was created with a strict polygon budget in mind, so I focused on keeping the poly count down while trying to preserve as much as I could by using normal maps to add details back in.
Low Poly Weapons
These two weapons were created for a personal project. Again, like with the jackets, all modelling, unwrapping and texturing was done by myself. The weapon on the left was modelled after a Boys Anti-tank rifle from the First World War. The firearm on the right is modelled to look like a Colt Navy revolver.
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Prop Models
These static prop assets I created for different projects I have worked on. Once again, all modelling, unwrapping and texturing was done by myself.
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